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Welcome to Carplanding Mound!


Census Data

General Information

  • Pop. Estimate: 3,041
  • Children: 15.95% (485)
  • Elderly: 21.74% (661)

Racial Breakdown

  • 1,521 half-dwarf (50%)
  • 508 elf (16.7%)
  • 454 halfling (14.9%)
  • 420 half-orc (13.8%)
  • 64 half-elf (2.1%)
  • 43 other (1.4%)
  • 31 dwarf (1%)

Misc.

  • 6 Districts
  • 115 Businesses
  • 430 Specialists
  • 386 Residences

Summary [-]

Carplanding Mound is a town in the Moolnahubia Region with a normal population.

Environment [-]

Geography [-]

This fertile town is moderately populated (6,280/sq km), covers 0.48 square kilometers, and roughly has a diameter of 781 meters.

Climate [-]

Carplanding Mound has a Moist Subtropical climate, which is characterized by warm and wet summers with mild and wet winters, and has spring, summer, fall and winter seasons. Winds in the region are mild and the temperature is generally chilly with high variation. Precipitation is continual, and the sky is clear.

Astronomy [-]

Carplanding Mound sees a binary star overhead: Abaj, a small white star and Lul, an average yellow star. Carplanding Mound also has a single moon: Sinolalite, an average briliant silver moon. In the night sky, you see three celestial objects: a miniscule nebula that has been around for only a few years, a massive nearby planet that has been around for time immemorial, and a massive black hole that has been around for generations.

Cityscape [-]

Walls [-]

Visitors are greeted with a flimsy oak rampart that is 5 meters tall. The city wall protects the core 100% of the city, with 5 towers spread along the 3.41 kilometer wall.

Streets [-]

There are 4 roads leading to Carplanding Mound; 3 roads are major. The city is lined with bumpy cobblestone paths in an irregular pattern.

Districts [-]

The city is broken into the following districts: market, poor, wealthy, middleclass, shops, and trade.

Government [-]

Carplanding Mound is governed through a monarchy, where the supreme power is lodged in the hands of a monarch who reigns with constitutionally limited authority. The government as a whole is seen as the pinnacle of inefficiency. Officials in Carplanding Mound are often seen as disreputable and the policies are revered. The political influence of Carplanding Mound in the region is thriving due to food shortages in the region. In times of crisis, the population rallies behind its leaders.

Leader [-]

Carplanding Mound is ruled by King Sobgarg Bonesnapper. The King has been in power far longer than should be allowed and is ridiculed by the people. There is secret opposition to the King and policies. The right to rule was granted by appointment, and that power is maintained by secret police raiding homes in the dead of night.

Laws [-]

Laws are enforced by a trade guild, and are strictly enforced. Justice is served by mob rule, with a common punishment being fines.

Crime [-]

Crime is rare. The most common crime is petty theft. The imprisonment rate is 1.78% of the population (54 adults).

Military [-]

Carplanding Mound has a neutral attitude towards the military. Their standing army of 387 citizens (12.75%) is at the ready, with a reserve force of 174 (5.75%). Of the active duty military, 14 (3.75%) are special forces. Due to their neutral attitude and flimsy rampart, Carplanding Mound is admirably fortified. Carplanding Mound fighters are much maligned for their use of composite bows in battle. They are ridiculed for their phlanyx formations and are considered properly skilled in battle.

Economy [-]

The economy in Carplanding Mound is currently flourishing.

Resources [-]

Carplanding Mound is known for the following resources:

  • A creepy tower inhabited by dangerous clams that are visited frequently by locals. One might find bags of iron maidens in a dungeon.
  • Wild beaver colonies that are feared by zombies. Zzar Ghosttmouth said one might find piles of emeralds in a tomb nearby.
  • Paltry magic rubber trees that are visited frequently by gru. One might find piles of silver in a nearby pit.
  • A creepy grave yard inhabited by wild beavers that are visited frequently by locals. S'hoorzin heh Khalal said rumors tell of a stash of diamonds in a tomb nearby.

Culture [-]

Legends [-]

Around town you'll hear the following legends:
  • A long time ago, an old woman stalked the fields on gloomy days. Some say that the old woman will ask a favor of you, then eat you.
  • Legends tell of Tudods' Tiara, a special tiara with the capability to grant wishes. It was last seen years ago.
  • A long time ago, a Pooka frequented the fields and was drawn towards those that have killed innocents. Villagers say that the Pooka will sneeze three times, then banish you if you are cruel.
  • Once upon a time, the royals of Bad Dubdar lived happily. Things were good, but one day a vampire named Duap Rockroot stole a priceless heirloom. The royals tried to stop the vampire, but didn't get close. Along came Narurm Cleaverbeast the hobgoblin, who was a valiant knight. Narurm had the thought to slay the vampire by using magic to banish it. When Narurm Cleaverbeast faced the vampire, Narurm Cleaverbeast tricked Duap Rockroot.
  • In times gone by, a ghoul named Paz hunted the field every six years. Some say that if you hear her, you will die within 24 hours.

Events [-]

Carplanding Mound is a lively city with many opportunities available.

Job Postings [-]

You'll find the following job postings:
  • Looking for work? Warrior seeks apprentice. Safety not guaranteed. Reward is a secret. Contact Grimdor Silverring.
  • Barbarian seeks apprentice. No pay until task is completed successfully. Opportunity to earn a title. Contact Wouthul for further details.
  • Looking for something new? Mercenaries wanted for caravan protection. May include some hazards. Special attire required. Will owe you a huge favor. Contact Chalanssa Floralbow for more details.
  • Required: I'm looking for rare giant spiders, both live and dead. I have a list of the ones I need. Will owe you a huge favor. Contact Haahiaaen Everwater.
  • Bored? Aristocrat seeks apprentice. Opportunity to earn a title. Contact Thorbul Doughstone for more information.
  • brain moles-catcher needed to keep the beasties away from the sheep and cattle. Reward is a secret. Must be a quick learner. Contact Grumdin Bloodsmith if interested.
  • Needed: Need a change of pace? I'm looking for a Transcriber. Need expert to translate runes. Will reward you with a land deed. Contact Mick Simonerson.
  • Yerzin se Khalal has been kidnapped! Generous payment for safe return. Reward is a secret. Contact Goire for further details.
  • sewing contest this weekend. Special prize for first place finish. Opportunity to earn a title. Contact Adaina Electrobun.
  • Wanted: beaky brain monsters-catcher needed to keep the beasties away from the sheep and cattle. Will pay in gold. Contact Davic Peterland.
  • Shaman Zur Bonecrusher The Strong has been kidnapped! Generous payment for safe return. Reward is a secret. Contact Cocob Heatherbottom.
  • Looking for work? I'm looking for a Transcriber. Need expert to translate runes. A little danger is involved, so expect hazardous duty pay. Will reward you with valuable information. Contact Dav Petrtt.

People [-]

The people in Carplanding Mound are critical of outsiders.

Citizens [-]

The following citizens are worth mentioning:
  • Gligbub Legbreaker is a female half-orc who is known in the world as being a skilled coach driver. She appears gosipy.
  • Elahialas Sunchaser is a male elf who is known in that part of town as being a mediocre timberwright. He appears self-obsessed.
  • Cone Tighcloak is a female halfling who is known in the neighborhood as being a skilled carpenter. She appears jolly.
  • Durrim Jetgrave is a male half-dwarf who is known in the region as being a poorly skilled bookbinder. He appears forbidding.
  • Adariglas Dirthshine is a male elf who is known in the neighborhood as being a poorly skilled illuminator. He appears fashion concious.
  • Faetava Morningsinger is a male elf who is known in that part of town as being a poorly skilled wine seller. He appears guarded.
  • Alenalava Featherhunter is a female elf who is known in the region as being a decent interpreter. She appears jolly.
  • Yordin Gravelface is a male dwarf who is known in the neighborhood as being a horribly skilled bleacher. He appears embittered.
  • Done Rosenerson is an androgynous half-dwarf who is known in the world as being a reasonably skilled official. It appears scattered.
  • Dave Hargan is a female half-orc who is known in that part of town as being a decent magic dealer. She appears healthy.
  • Adakon Tindoor is a male dwarf who is known in the neighborhood as being a mediocre collier. He appears grieving.
  • Balgin Wartun is a male dwarf who is known in the region as being a laughably skilled coach driver. He appears mopey.
  • Ulkon Redbridge is a female half-dwarf who is known in that part of town as being a poorly skilled furrier. She appears drunken.
  • Perda Kaesebread is a male halfling who is known in the world as being a decent social worker. He appears loud.
  • Darhiaai Ousseabough is a male half-elf who is known in the world as being a decent mercer. He appears fatalistic.

Travelers [-]

The following travelers are worth mentioning:
  • Jo Chaall, a quiet female half-orc. She is an expert who is seeing the city.
  • Bitgag Necksnapper The Black, a homesick male half-orc. He is a rogue who is delivering a message to a thug.
  • Abalanlas Jadeears, a grieving male elf. He is an expert who is brokering a truce over a trade war.
  • Belriglleu Goldwing, a contrarian female half-elf. She is an adept who is delivering a message to a thug.
  • Grungan Ironbridge, an embittered female half-dwarf. She is an aristocrat who is here to secretly assassinate a merchant.
  • Ulrun Mithrilbrooch, a prejudiced female half-dwarf. She is a commoner who is following the voices.

Locales [-]

Establishments [-]

These establishments worthy of mention in Carplanding Mound:

  • The Northern Snake Purse Shop [+]
  • The Slumbering Halfling Reference Center [+]
  • The Honest Jane Shoppe [+]
  • The Plaid Eagle Youth Hostel [+]
  • The Hungry Rouge Legal Partners [+]
  • The Crooked Ent Inc. [+]
  • The Stinky Hatchet Color Shop [+]
  • The Naughty Cat Gloves [+]
  • The Gray Road Inc. [+]
  • The Worn Willow Shrine [+]
  • The Highlighted Kettles Star Gazers [+]
  • The Purple Stump Arena [+]
  • The Rampaging Octopus Amory [+]
  • The Great House Scabbards [+]
  • The Flying Dwarf General Store [+]