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Welcome to Durkna!


Census Data

General Information

  • Pop. Estimate: 12,229
  • Children: 41.84% (5,117)
  • Elderly: 3.25% (397)

Racial Breakdown

  • 4,427 lycanthrope (36.2%)
  • 3,290 goblin (26.9%)
  • 1,554 mindflayer (12.7%)
  • 1,407 lizardfolk (11.5%)
  • 1,285 ogre (10.5%)
  • 172 human (1.4%)
  • 94 other (0.7%)

Misc.

  • 3 Districts
  • 252 Businesses
  • 1,861 Specialists
  • 1,552 Residences

Summary [-]

Durkna is a city in the Konkan Domain with a mixed population.

Environment [-]

Geography [-]

This desolate city is densely populated (19,997/sq km), covers 0.61 square kilometers, and roughly has a diameter of 881 meters.

Climate [-]

Durkna has a Dry-Summer Subtropical climate, which is characterized by warm and dry summers with mild and wet winters, and has prevernal, spring, summer, monsoon, autumn and winter seasons. Winds in the region are mild and the temperature is generally mild with moderate variation. Precipitation is negligible, and the sky is continually overcast.

Astronomy [-]

Durkna sees a single star overhead: Ceran, a large yellow star. Durkna also has a double moon: Spoladus, an average briliant silver moon and Thele, a small bone white moon. In the night sky, you see nothing unusual.

Cityscape [-]

Walls [-]

Visitors are greeted with a cracking Iron palisade that is 15 meters tall. The city wall protects the core 100% of the city, with 5 towers spread along the 2.82 kilometer wall.

Streets [-]

There are 3 roads leading to Durkna; 2 roads are major. The city is lined with even dirt tracks in a fragmented parallel pattern.

Districts [-]

The city is broken into the following districts: market, fine shops, and trade.

Government [-]

Durkna is governed through an ecclesiastical government, where the government administrated by a church.. The government as a whole is seen as magnificently organized. Officials in Durkna are often seen as crooked and the policies are loved. The political influence of Durkna in the region is steadfast due to food shortages in the region. In times of crisis, the population is eager to point fingers.

Leader [-]

Durkna is ruled by Archbishop Gaelaninne Auvreamist. The Archbishop has been in power for mere hours and is ridiculed by the people. There is violent opposition to the Archbishop and policies. The right to rule was granted by consensus, and that power is maintained by secret police raiding homes in the dead of night.

Laws [-]

Laws are enforced by a local gangs, but are loosely enforced. Justice is served by jurors, with a common punishment being an eye for an eye.

Crime [-]

Crime is rare. The most common crime is petty theft. The imprisonment rate is 0.42% of the population (51 adults).

Military [-]

Durkna has a negative attitude towards the military. Their standing army of 1620 citizens (13.25%) is at the ready, with a reserve force of 672 (5.5%). Of the active duty military, 52 (3.25%) are special forces. Due to their negative attitude and cracking palisade, Durkna is abysmally fortified. Durkna fighters are mocked for their use of heavy mace in battle. They are much loved for their guerrilla warfare and are considered excellently skilled in battle.

Economy [-]

The economy in Durkna is currently flourishing.

Resources [-]

Durkna is known for the following resources:

  • Plentiful tame caterpillar nests that are hunted by vampires.
  • A cursed tower inhabited by carnivorous parrots that are feared by witches. Somoeone said someone found a chest containing silver in a dungeon.
  • Dragon wiers that are hunted by unicorns. Morril Jadekeg said the locals speak of a stash of kitten mittens in a tomb nearby.
  • Kitten glarings that are avoided by magic users.
  • A magical castle inhabited by dangerous spiders that are feared by locals. Somoeone said someone found a stash of silver buried near there.
  • A creepy gazebo inhabited by dangerous dragons that are hunted by kittens. Kub Giantbasher said somoeone said someone found piles of platinum in a well.

Culture [-]

Legends [-]

Around town you'll hear the following legends:
  • Legends tell of Vit's Bedpan, a cursed bedpan with the power to find any item. It was never recovered.

Events [-]

Durkna is a lively city with many opportunities available.

Job Postings [-]

You'll find the following job postings:
  • Mercenaries wanted for caravan protection. Will reward you with valuable information. Must be quick on your feet. Contact Beavin Greasegauge.
  • Help Wanted: I'm looking for rare beaky brain monsters, both live and dead. I have a list of the ones I need. Must be quick on your feet. Will pay in gold. Contact Zit if intrigued.
  • Scholar seeks rare supplies: Scholar unable to gather medical supplies due to age, seeks trustworthy agents to gather materials for research. References required. Will reward you with valuable information. Contact Throgar Blackhill.
  • Someone stole my jewel. Find the louse, dead or alive. No pay until task is completed successfully. Reward is a secret. Contact Cyrest Earththorn.
  • Help! I'm looking for a Transcriber. Need expert to translate runes. Length of job expected to be short. Reward available. Contact Belrigaen Everoak for further details.
  • Mercenaries wanted for caravan protection. Will owe you a huge favor. Contact Bruk Rantkill.
  • Needed: Need a change of pace? I'm looking for a Transcriber. Need expert to translate runes. Must be a quick learner. Reward is a priceless heirloom. Contact Hil Fatone for more information.
  • Looking for something new? Scholar seeks rare supplies: Scholar unable to gather medical supplies due to age, seeks trustworthy agents to gather materials for research. May include some hazards. Will reward you with a land deed. Contact Grumrin Forgecask.
  • Bored? Laborer required to bring stones to the castle. Wagon provided. Will reward you with a land deed. Prior experience required. Contact Kunk Greatstomach.
  • I'm looking for a Transcriber. Need expert to translate runes. Will pay in gold. Contact Ghriraz for more details.
  • Needed: Laborer required to bring stones to the castle. Wagon provided. Reward is a priceless heirloom. Contact Xrurm Ironslay.
  • Someone stole my valuables. Find the louse, dead or alive. Will owe you a huge favor. Must be quick on your feet. Contact Danry Rosenman.
  • I'm looking for a Negotiator. Prior experience with troublesome quazits required. No previous experience required. Will reward you with valuable information. Contact Beltthil Lightdrake.
  • Scholar seeks rare supplies: Scholar unable to gather certain supplies due to age, seeks trustworthy agents to gather materials for research. Will pay in gold. Length of job expected to be short. Contact Minus Entrawalker for further details.
  • Need a change of pace? Dones Benore has been kidnapped! Generous payment for safe return. No previous experience required. Reward is a priceless heirloom. Contact Vessm.
  • Someone stole my golden skill. Find the louse, dead or alive. Will pay in gold. May include some hazards. Contact Subgum Armripper for more details.
  • I'm looking for a Transcriber. Need expert to translate runes. May include some hazards. Reward is a secret. Contact Davry Bersford for more information.

People [-]

The people in Durkna despise outsiders.

Citizens [-]

The following citizens are worth mentioning:
  • Khalzor seh Khalzor is a male lizardfolk who is known in the neighborhood as being a renowned messenger. He appears intimidating.
  • Yerzin teh Ghessen is a male lizardfolk who is known in that part of town as being a legendary wine seller. He appears prejudiced.
  • S'hoorzin ahn Yeral is a male lizardfolk who is known in the region as being a renowned baker. He appears attentive.
  • Mickey Briwood is a female lycanthrope who is known in the world as being a laughably skilled shipwright. She appears embittered.
  • Mick MacWhitmell is a female human who is known in the neighborhood as being a legendary barber. She appears idealistic.
  • Dones Marne is a female human who is known in the neighborhood as being a gifted wagoneer. She appears jesterly.
  • Doney Fernson is a female human who is known in the neighborhood as being a renowned copyist. She appears gosipy.
  • Danic Petrerley is an androgynous human who is known in the city as being a mediocre forester. It appears nihilistic.
  • Dave Petrman is a female lycanthrope who is known in the region as being a decent leatherworker. She appears lonely.
  • Done VanBurman is a male lycanthrope who is known in the neighborhood as being a poorly skilled courtier. He appears homesick.
  • Gubal Eaglebranch is a male ogre who is known in the city as being a decent seamstress. He appears nihilistic.
  • Gkutor Greatrender is a male goblin who is known in the neighborhood as being a poorly skilled beer seller. He appears helpful.
  • Danes Andreing is a female human who is known in that part of town as being a poorly skilled cooper. She appears impatient.
  • Hure is a male mindflayer who is known in the city as being a decent salter. He appears contrarian.
  • Dav Smithgan is a female lycanthrope who is known in the region as being a poorly skilled furrier. She appears self-obsessed.
  • Gugan Oxroot is a female ogre who is known in the city as being a legendary carpenter. She appears giddy.
  • Sszrc is a male mindflayer who is known in the city as being a decent watercarrier. He appears resentful.
  • Chtutra is a female mindflayer who is known in the region as being a laughably skilled mercer. She appears unreliable.
  • Klonrall is a female mindflayer who is known in the city as being a gifted smith. She appears insecure.
  • Koten Laughbeast is a male goblin who is known in the region as being a poorly skilled vintner. He appears mopey.
  • Duk Oaktooth is a male ogre who is known in the region as being a poorly skilled outfitter. He appears outlandish.

Travelers [-]

The following travelers are worth mentioning:
  • Yerzin heh Ghezin, a territorial female lizardfolk. She is a druid who is here to secretly assassinate a peasant.
  • Brok Foulhost, an unreliable female goblin. She is a warrior who is finding a long-lost sibling.
  • Dubel Oakmane, a violent male ogre. He is a commoner who is traveling with a diplomat.
  • Xuunk Brainrot, an easily offended male goblin. He is an expert who is fleeing the law.
  • Klonthul, a pacifistic male mindflayer. He is a commoner who is on a mission for diplomacy.
  • Dones Colill, a battle-ready male human. He is a bard who is here to destroy a rumor.
  • Davry Stanerley, an apologetic male human. He is an expert who is finding a long-lost distant relative.

Locales [-]

Establishments [-]

These establishments worthy of mention in Durkna:

  • The Wiley Dungeon Outlet [+]
  • The Olde Crate Purse Shop [+]
  • The Flaming Grog Inc. [+]
  • The Hungry Dog Legal Partners [+]
  • The Short Well Shoppe [+]
  • The Frozen Cock Book Smith [+]
  • The Crossed Virgin Inc. [+]
  • The Shallow Halflings Timber Mill [+]
  • The Murdered Wig Inc. [+]
  • The Warm Weasels Rugs [+]
  • The Dwarven Whisper Shop [+]
  • The Highlighted Wand Magic Eye Piece [+]
  • The Deadly Giant House of Ill Repute [+]
  • The Hungry Thug Legal Partners [+]
  • The Playful Friends Hostel [+]
  • The Shining Bucket Saw Mill [+]
  • The Happy Devil Mill [+]
  • The Burning Crow Mail Service [+]
  • The Violent Wig Inc. [+]
  • The Murdered Wench Inc. [+]
  • The Highlighted Wand Magic Eye Piece [+]