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Welcome to Irehall!


Census Data

General Information

  • Pop. Estimate: 17,145
  • Children: 26.79% (4,594)
  • Elderly: 14.00% (2,400)

Racial Breakdown

  • 7,904 mindflayer (46.1%)
  • 6,824 deep dwarf (39.8%)
  • 1,286 half-dwarf (7.5%)
  • 463 orc (2.7%)
  • 255 other (1.4%)
  • 241 ogre (1.4%)
  • 172 halfling (1%)

Misc.

  • 6 Districts
  • 333 Businesses
  • 2,628 Specialists
  • 2,198 Residences

Summary [-]

Irehall is a large city in the Konnah Domain with a mixed population.

Environment [-]

Geography [-]

This desolate large city is densely populated (26,450/sq km), covers 0.65 square kilometers, and roughly has a diameter of 909 meters.

Climate [-]

Irehall has a Temperate Deciduous Forest climate, which is characterized by warm and wet summers with mild and dry winters, and has prevernal, spring, summer, monsoon, autumn and winter seasons. Winds in the region are mild and the temperature is generally chilly with strong variation. Precipitation is minor, and the sky is mostly cloudy.

Astronomy [-]

Irehall sees a single star overhead: Kron, a large orange star. Irehall also has a double moon: Spole, a supermassive pale yellow moon and Charo, a large rusty red moon. In the night sky, you see nothing unusual.

Cityscape [-]

Walls [-]

Visitors are greeted with a magically reinforced marble enclosure that is 8 meters tall. The city wall protects the core 100% of the city, with 5 towers spread along the 3.29 kilometer wall.

Streets [-]

There are 2 roads leading to Irehall; 1 road is major. The city is lined with even dirt roads in a fragmented parallel pattern.

Districts [-]

The city is broken into the following districts: market, poor, racial, middleclass, trade, and professional.

Government [-]

Irehall is governed through a parliamentary government, where members are nominated to their positions by a parliament and can be dissolved by the parliament if it can no longer function. The government as a whole is seen as somwhat capable. Officials in Irehall are often seen as upright and the policies are feared. The political influence of Irehall in the region is broadening due to racial tensions. In times of crisis, the population is eager to point fingers.

Leader [-]

Irehall is ruled by General Ellenai Dirthsinger. The General has been in power for several years and is feared by the people. There is public opposition to the General and policies. The right to rule was granted by forgery, and that power is maintained through a fair and just legal system.

Laws [-]

Laws are enforced by a neighborhood watch, but are rarely enforced. Justice is served by a magistrate, with a common punishment being an eye for an eye.

Crime [-]

Crime is rampant. The most common crime is treason. The imprisonment rate is 0.47% of the population (81 adults).

Military [-]

Irehall has a reverent attitude towards the military. Their standing army of 2271 citizens (13.25%) is at the ready, with a reserve force of 1243 (7.25%). Of the active duty military, 107 (4.75%) are special forces. Due to their reverent attitude and magically reinforced enclosure, Irehall is abysmally fortified. Irehall fighters are mocked for their use of heavy flail in battle. They are much loved for their guerrilla warfare and are considered spectacularly skilled in battle.

Economy [-]

The economy in Irehall is currently growing.

Resources [-]

Irehall is known for the following resources:

  • Abundant spider clusters that are avoided by wenches.
  • Scant ancient fruit plantations that are hunted by unicorns.
  • Peacock musters that are visited frequently by wenches. One might find bags of small lyres in a well.
  • An old cave inhabited by tame beavers that are visited frequently by magic users.
  • Vast cocoa bean plantations that are feared by kittens. One might dig up a stash of platinum hidden around somewhere.
  • An ancient gazebo inhabited by wild dragons that are frequented by magic users. The locals speak of a chest containing platinum hidden around somewhere.
  • Creepy fruit fields that are hunted by townspeople.

Culture [-]

Legends [-]

Around town you'll hear the following legends:
  • Many years ago, a Boogyman haunted the town on gloomy days and was drawn towards murderers. Commoners say that the Boogyman will offer you sweets, then sell you into slavery.
  • In the olden days, a cyclops named Xrot roamed the fields. Folks say that if you caught him, you will be killed.
  • Many years ago, a witch hunted the town when the wind blows from the north. Villagers say that the witch will ask a favor of you, then turn you into a mouse.

Events [-]

Irehall is a lively city with many opportunities available.

Job Postings [-]

You'll find the following job postings:
  • Adabardne Rainbottle has been kidnapped! Generous payment for safe return. Safety not guaranteed. Will reward you with valuable information. Contact S'hoorzor teh Khalssen if intrigued.
  • Wanted: I'm looking for rare grigs, both live and dead. I have a list of the ones I need. Will reward you with valuable information. Contact Xuurm Cleaverkill.
  • Needed: Commoner seeks apprentice. Will owe you a huge favor. Contact Hilgoldine Fireleaf.
  • Bounty for rust rats, dead or alive. Mild danger may be involved. Reward available. Contact Belrigiyn Maernwatch.
  • Required: Seeking inter-planar messenger. Reward is a secret. Must be clean. Contact Nin Cobblebit if intrigued.
  • Bounty for cockatrices, dead or alive. Opportunity to earn a title. Contact Babxie Tiddlycog.
  • artifact tester wanted. Reward is a secret. Contact Krashurz Bonecracker for more details.
  • I'm looking for rare bats, both live and dead. I have a list of the ones I need. Will reward you with a land deed. Must provide your own transportation. Contact S'hoorssen fe S'herzor.
  • Help Needed: Bored? Missing cerimonial knife. We suspect derros are the culprit. Reward is a priceless heirloom. Contact Zon Backbreaker if interested.
  • Need a change of pace? Someone stole my golden skill. Find the louse, dead or alive. Opportunity to earn a title. A little danger is involved, so expect hazardous duty pay. Contact Joic Matell.
  • Scholar seeks rare supplies: Scholar unable to gather hydra blood due to age, seeks trustworthy agents to gather materials for research. May include some hazards. Will pay in gold. Contact Kik Boarsnout.
  • Missing lucky stone. We suspect bats are the culprit. May include some hazards. Reward is a secret. Contact Loril Armormill.
  • Adventurers willing to explore recently discovered ruins and return any valuable artifacts. Reward is a priceless heirloom. May include some hazards. Contact Joey Chason to learn more.
  • Wanted: Hearty souls needed to recover stolen wagon wheel. A little danger is involved, so expect hazardous duty pay. Opportunity to earn a title. Contact Wrapair.
  • Required: Lockpick needed for totally legitimate reasons. Will reward you with a land deed. Contact S'herzin ahn S'hoorzin.
  • Looking for something new? Merchant seeks caravan master, cartographer, navigator, and experienced mercenaries for trade expedition. Prior experience required. Reward available. Contact Anlak for more information.
  • A passing Druid is needed for a small security job on the 3rd of the month. Opportunity to earn a title. Contact Elnallas Tyrneaoak for more information.
  • Looking for work? Adventurers willing to explore recently discovered ruins and return any valuable artifacts. Reward is a secret. Contact Be Margrass for more information.
  • Help! Need a change of pace? Require an instructor learned in local lore to tutor my child. Will reward you with valuable information. No pay until task is completed successfully. Contact Tret Foulhost.

People [-]

The people in Irehall are accepting of outsiders.

Citizens [-]

The following citizens are worth mentioning:
  • Joic Jackidge is a female half-dwarf who is known in the neighborhood as being a decent miller. She appears jesterly.
  • Arbin Fireale is a female deep dwarf who is known in the region as being a poorly skilled bookseller. She appears easily offended.
  • Brogin Talonleg is a male half-dwarf who is known in the city as being a reasonably skilled bucklemaker. He appears nosy.
  • Hoshugh Skullbreaker is a male orc who is known in the neighborhood as being a renowned ship captain. He appears self-obsessed.
  • Sermirado Shadowtalker is a male halfling who is known in the region as being a reasonably skilled roofer. He appears quiet.
  • Falbardne Rainhearth is a female halfling who is known in the world as being a decent woodseller. She appears gambling.
  • Bororin Uglyale is a female deep dwarf who is known in the city as being a renowned copyist. She appears guarded.
  • Dugan Bearfang is a male ogre who is known in the world as being a decent barber. He appears prejudiced.
  • Dobel Oaksnout is a male ogre who is known in the city as being a poorly skilled trader. He appears deluded.
  • Ugan Rockfang is a male ogre who is known in the neighborhood as being a reasonably skilled rugmaker. He appears efficient.
  • Jamey Brigton is a male half-dwarf who is known in the world as being a horribly skilled warehouse worker. He appears patriotic.
  • Posh Oakclaw is a male ogre who is known in the city as being a reasonably skilled sculptor. He appears sick.
  • Beine Firetory is a male halfling who is known in the region as being a mediocre apothecary. He appears intimidated.
  • Davic Petrbrook is a male half-dwarf who is known in the city as being a mediocre soldier. He appears gosipy.
  • Cobardda Melimidge is a male halfling who is known in the world as being a skilled vintner. He appears trusting.
  • Rroglash Neckcracker is a female orc who is known in the world as being a gifted baker. She appears melancholy.
  • Cocob Laughingwill is a female halfling who is known in the city as being a laughably skilled rugmaker. She appears vengeful.
  • Adadin Clashingfist is a female deep dwarf who is known in that part of town as being a decent collier. She appears solemn.
  • Blan Headnor is a female orc who is known in the world as being a gifted copyist. She appears guilty.
  • Ssztra is a female mindflayer who is known in the region as being a laughably skilled leatherworker. She appears authoritarian.
  • Garbor Redmoor is a female deep dwarf who is known in the neighborhood as being a horribly skilled tailor. She appears apologetic.
  • Brogar Dogbattler is a female deep dwarf who is known in the region as being a mediocre trader. She appears efficient.
  • Doney Andreman is a male half-dwarf who is known in that part of town as being a gifted librarian. He appears beligerent.

Travelers [-]

The following travelers are worth mentioning:
  • Mot Rantgloom, a guarded male goblin. He is a wizard who is cleaning out a wealthy person.
  • Ellanlas Moonbow, an apologetic male elf. He is a commoner who is on a mission to collect a debt.
  • Anlak, a forbidding male troglodyte. He is a rogue who is traveling the world as an unemployed specialist.
  • Danry Martiville, an intimidating female oddball. She is a monk who is traveling the world as a trader.
  • Snordin Mithrildoor, a cowed female deep dwarf. She is a commoner who is traveling with an important person.
  • Merrrl, a scattered female mindflayer. She is a paladin who is delivering a message to a thug.
  • Tolnell Swifteye, a forbidding male halfling. He is an adept who is delivering a message to a scholar.
  • Ghoglrog Headcrusher The Brave, a resentful female half-orc. She is a sorcerer who is fleeing debtors.
  • Abavartel Dusksky, a cautious female drow. She is a commoner who is following rumors of riches.
  • Mbok Darkkill, a quiet male bugbear. He is an expert who is on a mission to capture someone.
  • Alettars Dawndawn, a thick male drow. He is a commoner who is fleeing from forced labor.
  • Xuexn Rockstomach, a guilty female hobgoblin. She is a commoner who is here to destroy a rumor.
  • Borrin Jadebeard, a prejudiced male oddball. He is a bard who is cleaning out a monster infestation.
  • Prim, a giddy male mindflayer. He is an adept who is here to secretly assassinate a ruler.
  • Ama Freespan, a helpful male halfling. He is a fighter who is seeking healing for a crippling injury.
  • Porraz, a guarded male troglodyte. He is a barbarian who is following a message from an angel.
  • S'herssen fe Ghezin, a greedy male lizardfolk. He is a cleric who is here to destroy a rumor.
  • Danic Martierson, an impatient male half-elf. He is a warrior who is following rediscovered ancient lore.

Locales [-]

Establishments [-]

These establishments worthy of mention in Irehall:

  • The Colored Willow Dry Goods [+]
  • The Thirsty Priest Worship House [+]
  • The Tired Thunderbird Supplies [+]
  • The Empty Monk Ale House [+]
  • The Lonely Priest Inc. [+]
  • The Mad Rouge Shop [+]
  • The Wandering Thunderbird Night Smiths [+]
  • The Raging Harpoon Arena [+]
  • The Mangy Dwarves Translations [+]
  • The Gutted Cloak Harnesses [+]
  • The Colored Hen General Mechandise [+]
  • The Frosty Dwarves Temple [+]
  • The Laughing Friends Hatters [+]
  • The Grimy Devil Pottery House [+]
  • The Green Princess Ceramics [+]
  • The Dancing Bunch Inc. [+]
  • The Strangled Fireplace Dry Goods [+]
  • The Shallow Boar Saw Mill [+]
  • The Chicken Dead Farms [+]
  • The Robber Peddler Inc. [+]
  • The Elven Wine Vault [+]
  • The Robber Swagger Inc. [+]
  • The Tired Maiden Supplies [+]